Atlas de TraversFollow the scarf
Kalcair · Your guide to the kingdom.

Kalcair Encyclopedia

Classes, equipment, creatures and places: browse entries, combine filters and prepare your next adventure.

Kalcair is in development. These entries describe the current design; rules and values may change.

70 entries

WorldThe Kingdom of Sleeping GiantsThe setting of Kalcair.Overview

The Kingdom of Sleeping Giants

Kalcair takes place in the past of the Atlas de Travers universe, in the Kingdom of Sleeping Giants. Exploration, encounters and group expeditions are at the heart of the project.

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WorldChanging biomesA landscape that evolves as you explore.Overview

Changing biomes

The world is designed around biome areas that can change when no players are present. Encounters depend in part on distance from the village. Spawn rules and balancing remain in development.

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SystemsThe five attributesStrength, Wisdom, Luck, Vitality and Agility.Game rule

The five attributes

Strength supports melee combat. Wisdom affects magic. Luck influences loot and avoidance. Vitality affects health and some negative effects. Agility contributes to attack rate and movement. Exact values remain subject to balancing.

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VillageThe bankPrepare for your next adventure.Village service

The bank

The bank is designed to store eligible items at account level. Character-bound items are subject to restrictions. It helps prepare for future expeditions.

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SystemsDiamantineCurrency earned on your adventures.Game rule

Diamantine

Diamantine is collected automatically by the character. In the current design it cannot be traded between players or deposited in the bank.

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CollectionsCompanionsSmall friends who travel with you.Cosmetic

Companions

Companions are account-wide cosmetic pets. They follow the character without providing extra stats. The village garden is intended for browsing the collection and choosing an active companion.

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CollectionsHats and aurasGive your character a visual signature.Cosmetic

Hats and auras

Hats and auras are cosmetic customisation options. They do not provide combat stats. The costume shop is intended for previewing and selecting an appearance.

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SystemsEquipment and appearanceTwo different ways to customise a character.Game rule

Equipment and appearance

Weapons and equipment affect character attributes. Hats, companions and auras customise appearance. A two-handed weapon limits what can be equipped in the other hand.

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SystemsFriends and partiesSet out together.Game rule

Friends and parties

The project includes plans for a friends list and parties to organise shared adventures. Multiplayer features are still in development.

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ClassesWarriorClose combat with a two-turn spin.Starting class

Warrior

Close combat with a two-turn spin. Equipping a shield enables frontal blocking.

Compatible class
Warrior
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ClassesSorcererRanged magic attacks.Starting class

Sorcerer

Ranged magic attacks. The special detonates its moving projectiles; its mana pool is slightly larger.

Compatible class
Sorcerer
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ClassesRangerRanged combat with a bow and quiver.Starting class

Ranger

Ranged combat with a bow and quiver. A forward roll avoids damage during the movement.

Compatible class
Ranger
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ClassesWarlockWarrior 20 + Sorcerer 20.Advanced class

Warlock

Warrior 20 + Sorcerer 20. Places a seal that damages enemies in its area. Part of Wisdom contributes to melee damage, up to a cap.

Compatible class
Warlock
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ClassesMerchantWarrior 20 + Ranger 20.Advanced class

Merchant

Warrior 20 + Ranger 20. Its special attack costs 100 Diamantine instead of mana. It sells items to Kalcair at a better price.

Compatible class
Merchant
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ClassesAlchemistSorcerer 20 + Ranger 20.Advanced class

Alchemist

Sorcerer 20 + Ranger 20. Throws a vial that briefly leaves a poison pool. Poison effects received last less time.

Compatible class
Alchemist
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ClassesPaladinWarrior 30 + Merchant 30.Advanced class

Paladin

Warrior 30 + Merchant 30. Creates a short barrier intercepting a limited number of projectiles. Reduces damage from dragons; the percentage is not yet specified.

Compatible class
Paladin
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ClassesNecromancerRanger 30 + Warlock 30.Advanced class

Necromancer

Ranger 30 + Warlock 30. Raises an enemy’s remains as one temporary servant. Nearby deaths restore a little mana, with a per-second cap.

Compatible class
Necromancer
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ClassesDruidAlchemist 30 + Warrior 30.Advanced class

Druid

Alchemist 30 + Warrior 30. Petrified brambles strike and slow an area. Rooted and Slowed effects last less time.

Compatible class
Druid
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ClassesAssassinRanger 30 + Alchemist 30.Advanced class

Assassin

Ranger 30 + Alchemist 30. The special adds 8 Agility for 5 seconds. Damage increases closer to the target.

Compatible class
Assassin
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ClassesBardSorcerer 30 + Merchant 30.Advanced class

Bard

Sorcerer 30 + Merchant 30. Emits a wave that damages enemies and briefly speeds up nearby allies. Support range is slightly increased.

Compatible class
Bard
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ClassesOmniscientPaladin, Necromancer, Druid, Assassin and Bard at level 30.Advanced class

Omniscient

Paladin, Necromancer, Druid, Assassin and Bard at level 30. Fire, ice and lightning orbs orbit for 3 seconds. Can wear any equipment.

Compatible class
Omniscient
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ClassesMonkAccount level 50.Account progression

Monk

Account level 50. Delivers ten rapid punches with immunity during the sequence. Neither hand can be equipped; Wisdom and Agility contribute to damage.

Compatible class
Monk
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ClassesNinjaPlanned purchase unlock.Shop unlock

Ninja

Planned purchase unlock. Throws a shuriken that makes two turns around the character. Strength and Agility increase by 3 while it travels.

Compatible class
Ninja
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ClassesSummonerPlanned purchase unlock.Shop unlock

Summoner

Planned purchase unlock. Randomly summons Fée d’osmose, Jeune cerbère or Rochette to heal, attack or block shots. Recasting replaces the summon.

Compatible class
Summoner
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WorldPlaines dévastéesA kingdom biome.BiomePlaines dévastées

Plaines dévastées

A kingdom biome. Encounters depend on distance from the village; the biome may change after five minutes without players.

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WorldDésert de pierresA kingdom biome.BiomeDésert de pierres

Désert de pierres

A kingdom biome. Encounters depend on distance from the village; the biome may change after five minutes without players.

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WorldForêt pétrifiéeA kingdom biome.BiomeForêt pétrifiée

Forêt pétrifiée

A kingdom biome. Encounters depend on distance from the village; the biome may change after five minutes without players.

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WorldPlateau aux milles rochersA kingdom biome.BiomePlateau aux milles rochers

Plateau aux milles rochers

A kingdom biome. Encounters depend on distance from the village; the biome may change after five minutes without players.

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WorldSteppes brûléesA kingdom biome.BiomeSteppes brûlées

Steppes brûlées

A kingdom biome. Encounters depend on distance from the village; the biome may change after five minutes without players.

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DungeonsCratère effondréA dungeon in Plaines dévastées.DungeonCommonPlaines dévastées

Cratère effondré

A dungeon in Plaines dévastées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.

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DungeonsNid des fourmisA dungeon in Plaines dévastées.DungeonRarePlaines dévastées

Nid des fourmis

A dungeon in Plaines dévastées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.

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DungeonsVillage oubliéA dungeon in Plaines dévastées.DungeonEpicPlaines dévastées

Village oublié

A dungeon in Plaines dévastées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. Access: Rune-clée dévastée.

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DungeonsRuines de jadisA dungeon in Désert de pierres.DungeonCommonDésert de pierres

Ruines de jadis

A dungeon in Désert de pierres. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.

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DungeonsTemple antiqueA dungeon in Désert de pierres.DungeonRareDésert de pierres

Temple antique

A dungeon in Désert de pierres. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.

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DungeonsMonastère interditA dungeon in Désert de pierres.DungeonEpicDésert de pierres

Monastère interdit

A dungeon in Désert de pierres. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. Access: Rune-clée sableuse.

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DungeonsClairière étrangeA dungeon in Forêt pétrifiée.DungeonCommonForêt pétrifiée

Clairière étrange

A dungeon in Forêt pétrifiée. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.

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DungeonsRecueil animéA dungeon in Forêt pétrifiée.DungeonRareForêt pétrifiée

Recueil animé

A dungeon in Forêt pétrifiée. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.

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DungeonsTronc millénaireA dungeon in Forêt pétrifiée.DungeonEpicForêt pétrifiée

Tronc millénaire

A dungeon in Forêt pétrifiée. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. Access: Rune-clée pétrifiée.

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DungeonsGrotte suspecteA dungeon in Plateau aux milles rochers.DungeonCommonPlateau aux milles rochers

Grotte suspecte

A dungeon in Plateau aux milles rochers. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.

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DungeonsPrécipice décolmatéA dungeon in Plateau aux milles rochers.DungeonRarePlateau aux milles rochers

Précipice décolmaté

A dungeon in Plateau aux milles rochers. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.

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DungeonsAntre du PierronceA dungeon in Plateau aux milles rochers.DungeonEpicPlateau aux milles rochers

Antre du Pierronce

A dungeon in Plateau aux milles rochers. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. Access: Rune-clée pierrée.

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DungeonsPlage de cendreA dungeon in Steppes brûlées.DungeonCommonSteppes brûlées

Plage de cendre

A dungeon in Steppes brûlées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.

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DungeonsJardin de feuA dungeon in Steppes brûlées.DungeonRareSteppes brûlées

Jardin de feu

A dungeon in Steppes brûlées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.

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DungeonsCœur du volcanA dungeon in Steppes brûlées.DungeonEpicSteppes brûlées

Cœur du volcan

A dungeon in Steppes brûlées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. Access: Rune-clée brûlée.

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EquipmentWooden spear9–11 physical damage.Two-handed weaponVery common

Wooden spear

9–11 physical damage. Melee range +20%, attack rate −15%. Uses both hands.

Compatible class
Warrior · Ranger · Warlock · Paladin · Omniscient
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EquipmentPearl of oldMaximum mana +8.AmuletCommon

Pearl of old

Maximum mana +8.

Compatible class
All
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EquipmentConsecrated jadeWisdom +1.AmuletCommon

Consecrated jade

Wisdom +1. Damage received from undead −5%.

Compatible class
All
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EquipmentPolished diamantiteLuck +1.AmuletCommon

Polished diamantite

Luck +1.

Compatible class
All
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EquipmentArtificial gemMaximum mana +12.AmuletCommon

Artificial gem

Maximum mana +12. Vitality −1, never below zero.

Compatible class
All
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EquipmentGlowing nectariteVitality +1.AmuletRare

Glowing nectarite

Vitality +1. Poison duration −10%.

Compatible class
All
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EquipmentTyphoon eyeAgility +1.AmuletRare

Typhoon eye

Agility +1. Projectile speed +8%, without changing attack rate.

Compatible class
All
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EquipmentShale coatDamage received reduced by 3%.ArmourVery common

Shale coat

Damage received reduced by 3%.

Compatible class
Warrior · Warlock · Paladin · Omniscient
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EquipmentRing of patienceVitality +1.RingVery common

Ring of patience

Vitality +1.

Compatible class
All
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EquipmentLookout’s helmetBlinded duration reduced by 15%.HelmetCommon

Lookout’s helmet

Blinded duration reduced by 15%.

Compatible class
All
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EquipmentStonewalker leggingsHealth +7.LeggingsVery common

Stonewalker leggings

Health +7.

Compatible class
All
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EquipmentLimestone sword7–9 physical damage per strike.One-handed weaponVery common

Limestone sword

7–9 physical damage per strike. Starting weapon without a secondary effect.

Compatible class
Warrior · Omniscient
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EquipmentCopper sword6–8 physical damage per strike.One-handed weaponVery common

Copper sword

6–8 physical damage per strike. Attack rate +4%.

Compatible class
Warrior · Omniscient
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EquipmentBronze sword8–10 physical damage per strike.One-handed weaponCommon

Bronze sword

8–10 physical damage per strike. No secondary effect.

Compatible class
Warrior · Omniscient
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EquipmentIron sword8–10 physical damage per strike.One-handed weaponCommon

Iron sword

8–10 physical damage per strike. Strength +1.

Compatible class
Warrior · Omniscient
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EquipmentSteel sword9–11 physical damage per strike.One-handed weaponRare

Steel sword

9–11 physical damage per strike. Knockback distance received reduced by 10% during the striking animation.

Compatible class
Warrior · Omniscient
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EquipmentDitrium sword8–10 physical damage per strike.One-handed weaponRare

Ditrium sword

8–10 physical damage per strike. Ignores 5% of physical reduction, without making defence negative.

Compatible class
Warrior · Omniscient
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EquipmentSmall stone shieldFrontal blocking across a 10° arc.Off handVery common

Small stone shield

Frontal blocking across a 10° arc.

Compatible class
Warrior · Paladin · Omniscient
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BestiaryFlint beetleBites in melee after opening its mandibles for 0.5 seconds.Standard monsterPlaines dévastéesLevel 1–5

Flint beetle

Bites in melee after opening its mandibles for 0.5 seconds. Pauses briefly after impact.

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BestiaryShale ramScrapes the ground for 0.8 seconds, then charges 3 tiles in a straight line without turning.Standard monsterPlaines dévastéesLevel 1–5

Shale ram

Scrapes the ground for 0.8 seconds, then charges 3 tiles in a straight line without turning.

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BestiaryRubble crowSteps back, beats its wings and fires one beak shard toward the aimed position.Standard monsterPlaines dévastéesLevel 1–5

Rubble crow

Steps back, beats its wings and fires one beak shard toward the aimed position.

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BestiaryLost spiritRaises its arms for 0.8 seconds, then fires a slow spectral tear in a straight line.Standard monsterPlaines dévastéesLevel 1–5

Lost spirit

Raises its arms for 0.8 seconds, then fires a slow spectral tear in a straight line. The projectile does not track the player.

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VillageKantinac the BlacksmithUp to three upgrades per equipment piece.Village service

Kantinac the Blacksmith

Up to three upgrades per equipment piece. Increasing Diamantine and material costs, guaranteed results and small gains.

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VillageThe gardenBrowse unlocked companions, open cages and choose your active companion.Village service

The garden

Browse unlocked companions, open cages and choose your active companion. The collection belongs to the account.

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VillageThe costume shopPreview and choose a hat and aura.Village service

The costume shop

Preview and choose a hat and aura. Character colours can be changed for Diamantine.

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VillageMurielle the ArcanistFuses runes into key runes.Village service

Murielle the Arcanist

Fuses runes into key runes. Detailed recipes have not yet been specified.

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