Kalcair Encyclopedia
Classes, equipment, creatures and places: browse entries, combine filters and prepare your next adventure.
Kalcair is in development. These entries describe the current design; rules and values may change.
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WorldThe Kingdom of Sleeping GiantsThe setting of Kalcair.
The Kingdom of Sleeping Giants
Kalcair takes place in the past of the Atlas de Travers universe, in the Kingdom of Sleeping Giants. Exploration, encounters and group expeditions are at the heart of the project.
Link to this entry ↗WorldChanging biomesA landscape that evolves as you explore.
Changing biomes
The world is designed around biome areas that can change when no players are present. Encounters depend in part on distance from the village. Spawn rules and balancing remain in development.
Link to this entry ↗SystemsThe five attributesStrength, Wisdom, Luck, Vitality and Agility.
The five attributes
Strength supports melee combat. Wisdom affects magic. Luck influences loot and avoidance. Vitality affects health and some negative effects. Agility contributes to attack rate and movement. Exact values remain subject to balancing.
Link to this entry ↗VillageThe bankPrepare for your next adventure.
The bank
The bank is designed to store eligible items at account level. Character-bound items are subject to restrictions. It helps prepare for future expeditions.
Link to this entry ↗SystemsDiamantineCurrency earned on your adventures.
Diamantine
Diamantine is collected automatically by the character. In the current design it cannot be traded between players or deposited in the bank.
Link to this entry ↗CollectionsCompanionsSmall friends who travel with you.
Companions
Companions are account-wide cosmetic pets. They follow the character without providing extra stats. The village garden is intended for browsing the collection and choosing an active companion.
Link to this entry ↗CollectionsHats and aurasGive your character a visual signature.
Hats and auras
Hats and auras are cosmetic customisation options. They do not provide combat stats. The costume shop is intended for previewing and selecting an appearance.
Link to this entry ↗SystemsEquipment and appearanceTwo different ways to customise a character.
Equipment and appearance
Weapons and equipment affect character attributes. Hats, companions and auras customise appearance. A two-handed weapon limits what can be equipped in the other hand.
Link to this entry ↗SystemsFriends and partiesSet out together.
Friends and parties
The project includes plans for a friends list and parties to organise shared adventures. Multiplayer features are still in development.
Link to this entry ↗ClassesWarriorClose combat with a two-turn spin.
Warrior
Close combat with a two-turn spin. Equipping a shield enables frontal blocking.
- Compatible class
- Warrior
ClassesSorcererRanged magic attacks.
Sorcerer
Ranged magic attacks. The special detonates its moving projectiles; its mana pool is slightly larger.
- Compatible class
- Sorcerer
ClassesRangerRanged combat with a bow and quiver.
Ranger
Ranged combat with a bow and quiver. A forward roll avoids damage during the movement.
- Compatible class
- Ranger
ClassesWarlockWarrior 20 + Sorcerer 20.
Warlock
Warrior 20 + Sorcerer 20. Places a seal that damages enemies in its area. Part of Wisdom contributes to melee damage, up to a cap.
- Compatible class
- Warlock
ClassesMerchantWarrior 20 + Ranger 20.
Merchant
Warrior 20 + Ranger 20. Its special attack costs 100 Diamantine instead of mana. It sells items to Kalcair at a better price.
- Compatible class
- Merchant
ClassesAlchemistSorcerer 20 + Ranger 20.
Alchemist
Sorcerer 20 + Ranger 20. Throws a vial that briefly leaves a poison pool. Poison effects received last less time.
- Compatible class
- Alchemist
ClassesPaladinWarrior 30 + Merchant 30.
Paladin
Warrior 30 + Merchant 30. Creates a short barrier intercepting a limited number of projectiles. Reduces damage from dragons; the percentage is not yet specified.
- Compatible class
- Paladin
ClassesNecromancerRanger 30 + Warlock 30.
Necromancer
Ranger 30 + Warlock 30. Raises an enemy’s remains as one temporary servant. Nearby deaths restore a little mana, with a per-second cap.
- Compatible class
- Necromancer
ClassesDruidAlchemist 30 + Warrior 30.
Druid
Alchemist 30 + Warrior 30. Petrified brambles strike and slow an area. Rooted and Slowed effects last less time.
- Compatible class
- Druid
ClassesAssassinRanger 30 + Alchemist 30.
Assassin
Ranger 30 + Alchemist 30. The special adds 8 Agility for 5 seconds. Damage increases closer to the target.
- Compatible class
- Assassin
ClassesBardSorcerer 30 + Merchant 30.
Bard
Sorcerer 30 + Merchant 30. Emits a wave that damages enemies and briefly speeds up nearby allies. Support range is slightly increased.
- Compatible class
- Bard
ClassesOmniscientPaladin, Necromancer, Druid, Assassin and Bard at level 30.
Omniscient
Paladin, Necromancer, Druid, Assassin and Bard at level 30. Fire, ice and lightning orbs orbit for 3 seconds. Can wear any equipment.
- Compatible class
- Omniscient
ClassesMonkAccount level 50.
Monk
Account level 50. Delivers ten rapid punches with immunity during the sequence. Neither hand can be equipped; Wisdom and Agility contribute to damage.
- Compatible class
- Monk
ClassesNinjaPlanned purchase unlock.
Ninja
Planned purchase unlock. Throws a shuriken that makes two turns around the character. Strength and Agility increase by 3 while it travels.
- Compatible class
- Ninja
ClassesSummonerPlanned purchase unlock.
Summoner
Planned purchase unlock. Randomly summons Fée d’osmose, Jeune cerbère or Rochette to heal, attack or block shots. Recasting replaces the summon.
- Compatible class
- Summoner
WorldPlaines dévastéesA kingdom biome.
Plaines dévastées
A kingdom biome. Encounters depend on distance from the village; the biome may change after five minutes without players.
Link to this entry ↗WorldDésert de pierresA kingdom biome.
Désert de pierres
A kingdom biome. Encounters depend on distance from the village; the biome may change after five minutes without players.
Link to this entry ↗WorldForêt pétrifiéeA kingdom biome.
Forêt pétrifiée
A kingdom biome. Encounters depend on distance from the village; the biome may change after five minutes without players.
Link to this entry ↗WorldPlateau aux milles rochersA kingdom biome.
Plateau aux milles rochers
A kingdom biome. Encounters depend on distance from the village; the biome may change after five minutes without players.
Link to this entry ↗WorldSteppes brûléesA kingdom biome.
Steppes brûlées
A kingdom biome. Encounters depend on distance from the village; the biome may change after five minutes without players.
Link to this entry ↗DungeonsCratère effondréA dungeon in Plaines dévastées.
Cratère effondré
A dungeon in Plaines dévastées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.
Link to this entry ↗DungeonsNid des fourmisA dungeon in Plaines dévastées.
Nid des fourmis
A dungeon in Plaines dévastées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.
Link to this entry ↗DungeonsVillage oubliéA dungeon in Plaines dévastées.
Village oublié
A dungeon in Plaines dévastées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. Access: Rune-clée dévastée.
Link to this entry ↗DungeonsRuines de jadisA dungeon in Désert de pierres.
Ruines de jadis
A dungeon in Désert de pierres. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.
Link to this entry ↗DungeonsTemple antiqueA dungeon in Désert de pierres.
Temple antique
A dungeon in Désert de pierres. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.
Link to this entry ↗DungeonsMonastère interditA dungeon in Désert de pierres.
Monastère interdit
A dungeon in Désert de pierres. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. Access: Rune-clée sableuse.
Link to this entry ↗DungeonsClairière étrangeA dungeon in Forêt pétrifiée.
Clairière étrange
A dungeon in Forêt pétrifiée. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.
Link to this entry ↗DungeonsRecueil animéA dungeon in Forêt pétrifiée.
Recueil animé
A dungeon in Forêt pétrifiée. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.
Link to this entry ↗DungeonsTronc millénaireA dungeon in Forêt pétrifiée.
Tronc millénaire
A dungeon in Forêt pétrifiée. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. Access: Rune-clée pétrifiée.
Link to this entry ↗DungeonsGrotte suspecteA dungeon in Plateau aux milles rochers.
Grotte suspecte
A dungeon in Plateau aux milles rochers. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.
Link to this entry ↗DungeonsPrécipice décolmatéA dungeon in Plateau aux milles rochers.
Précipice décolmaté
A dungeon in Plateau aux milles rochers. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.
Link to this entry ↗DungeonsAntre du PierronceA dungeon in Plateau aux milles rochers.
Antre du Pierronce
A dungeon in Plateau aux milles rochers. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. Access: Rune-clée pierrée.
Link to this entry ↗DungeonsPlage de cendreA dungeon in Steppes brûlées.
Plage de cendre
A dungeon in Steppes brûlées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.
Link to this entry ↗DungeonsJardin de feuA dungeon in Steppes brûlées.
Jardin de feu
A dungeon in Steppes brûlées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. No key rune required.
Link to this entry ↗DungeonsCœur du volcanA dungeon in Steppes brûlées.
Cœur du volcan
A dungeon in Steppes brûlées. The interior is randomly generated; monsters, scenery and the boss remain specific to this dungeon. Access: Rune-clée brûlée.
Link to this entry ↗EquipmentWooden spear9–11 physical damage.
Wooden spear
9–11 physical damage. Melee range +20%, attack rate −15%. Uses both hands.
- Compatible class
- Warrior · Ranger · Warlock · Paladin · Omniscient
EquipmentPearl of oldMaximum mana +8.
EquipmentConsecrated jadeWisdom +1.
EquipmentPolished diamantiteLuck +1.
EquipmentArtificial gemMaximum mana +12.
Artificial gem
Maximum mana +12. Vitality −1, never below zero.
- Compatible class
- All
EquipmentGlowing nectariteVitality +1.
EquipmentTyphoon eyeAgility +1.
Typhoon eye
Agility +1. Projectile speed +8%, without changing attack rate.
- Compatible class
- All
EquipmentShale coatDamage received reduced by 3%.
Shale coat
Damage received reduced by 3%.
- Compatible class
- Warrior · Warlock · Paladin · Omniscient
EquipmentRing of patienceVitality +1.
EquipmentLookout’s helmetBlinded duration reduced by 15%.
EquipmentStonewalker leggingsHealth +7.
EquipmentLimestone sword7–9 physical damage per strike.
Limestone sword
7–9 physical damage per strike. Starting weapon without a secondary effect.
- Compatible class
- Warrior · Omniscient
EquipmentCopper sword6–8 physical damage per strike.
Copper sword
6–8 physical damage per strike. Attack rate +4%.
- Compatible class
- Warrior · Omniscient
EquipmentBronze sword8–10 physical damage per strike.
Bronze sword
8–10 physical damage per strike. No secondary effect.
- Compatible class
- Warrior · Omniscient
EquipmentIron sword8–10 physical damage per strike.
Iron sword
8–10 physical damage per strike. Strength +1.
- Compatible class
- Warrior · Omniscient
EquipmentSteel sword9–11 physical damage per strike.
Steel sword
9–11 physical damage per strike. Knockback distance received reduced by 10% during the striking animation.
- Compatible class
- Warrior · Omniscient
EquipmentDitrium sword8–10 physical damage per strike.
Ditrium sword
8–10 physical damage per strike. Ignores 5% of physical reduction, without making defence negative.
- Compatible class
- Warrior · Omniscient
EquipmentSmall stone shieldFrontal blocking across a 10° arc.
Small stone shield
Frontal blocking across a 10° arc.
- Compatible class
- Warrior · Paladin · Omniscient
BestiaryFlint beetleBites in melee after opening its mandibles for 0.5 seconds.
Flint beetle
Bites in melee after opening its mandibles for 0.5 seconds. Pauses briefly after impact.
Link to this entry ↗BestiaryShale ramScrapes the ground for 0.8 seconds, then charges 3 tiles in a straight line without turning.
Shale ram
Scrapes the ground for 0.8 seconds, then charges 3 tiles in a straight line without turning.
Link to this entry ↗BestiaryRubble crowSteps back, beats its wings and fires one beak shard toward the aimed position.
Rubble crow
Steps back, beats its wings and fires one beak shard toward the aimed position.
Link to this entry ↗BestiaryLost spiritRaises its arms for 0.8 seconds, then fires a slow spectral tear in a straight line.
Lost spirit
Raises its arms for 0.8 seconds, then fires a slow spectral tear in a straight line. The projectile does not track the player.
Link to this entry ↗VillageKantinac the BlacksmithUp to three upgrades per equipment piece.
Kantinac the Blacksmith
Up to three upgrades per equipment piece. Increasing Diamantine and material costs, guaranteed results and small gains.
Link to this entry ↗VillageThe gardenBrowse unlocked companions, open cages and choose your active companion.
The garden
Browse unlocked companions, open cages and choose your active companion. The collection belongs to the account.
Link to this entry ↗VillageThe costume shopPreview and choose a hat and aura.
The costume shop
Preview and choose a hat and aura. Character colours can be changed for Diamantine.
Link to this entry ↗VillageMurielle the ArcanistFuses runes into key runes.
Murielle the Arcanist
Fuses runes into key runes. Detailed recipes have not yet been specified.
Link to this entry ↗
